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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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Previous thread: >>973562
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>>981998
maybe im retarded but those look like quads?
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>>982101
Quads are the ones with 3 sides no?
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>>982102
quad = square/rectangle = 4
tri = triangle = 3
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>>982106
I've honestly never seen someone attempt 3d graphics without first understanding what a triangle is, this is one for the books
>>
>>982107
they might be an esl, but i am a little baffled too

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Ladies and Gentlemen of /3/,

The next 4 upcoming years, i will spend every single day in the production for the pilot-episode of a new Berserk adaptation.
>Narrative - 100 % faithful to the Manga
>Art Style - inspired by Netflix Arcane (pic related)

Without any doubt: this project is a Behemoth, but i am dead serious about the production.

Truth to be told, i am lacking experience, which is why i created this thread in the first place.
I would like to know your opinion on certain topics - Roughly spoken about project-management, planing and execution.

I am not asking for direct involvement in the project - at least not until i proved myself with regular updates and progress that i am the real deal.
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>>982083
Wow, this is actually a sad fucking shitshow. Thanks for the warning.

So, i tried to retexture the mesh this time with the tablet. I didn't think it would make such a great difference...
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>>982098
Is this a jojo
>>
>>982098
you just discovered masking? we're learning at high speeds in here, GO ANON GO!
>>
>>982098
Nice jotaro kujo
>>
>>982098
>>982103
this iis wrong but gave me another idea
you can render an unshaded version and then a a shadow coming from each light and compose that with masks or whatever, it is more manual but it can get you extra level of control over the artistic outcome

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Just my luck ffs finally have a week of free time to try to learn something and it's gone.
Not saying I'm lost without it but it would help.
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>>980938

slop
>>
>>967213
nigger
>>
just doing a full dress vellum sim on a walking character and by default the velocity coming from the translation is pretty out of control.
had to do extract the transform and move the character to the origin for a psuedo walk-in-place to get a decent result.
is this standard practise?
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>>982081
The way I do it is the follo
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>>981282
That's not slop, are you cra

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>I have purposely taught them wrong
>as a joke
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>>982044
My favourite one is Gr
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>>982053
Gr?
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>>982054
probably talking about grant abbitt
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>>982055
>>982054
This website is brok
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>>982055
Grant Abbott is good don't get me wrong but I was referring to G

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I am now much stronger, and now have mastered AI as well as 3D and 2D.
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>>982084
Good on you, the other stuff clearly isn't working out well. The more removed you are from trying to create something the better it turns out, and people say ai is a bad thing huh
>>
>>982084
What hobbies are y
>>
>>982085
He means another hobby in addition to ga
>>
>>982085
>>982088
>>982092
I wanted a new hobby since some months ago.
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>>982094
That's good Cris it's always good to ha

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The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.
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>>981951
This, it doesn't matter what software or hardware you're using if all you do is render le epic twitter zoomer anime girls and some primitives
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>>981943
Cris is in another level, don't mix this woman wannabe with the one and only Cris.
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>>981929
thats all been DEBOOOONKED years ago
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>>981929
Maybe you enjoy watching Lolcows without noticing it?
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>>982070
That's not true he sor

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Hello 3DCG, i'd appreciate some help learning about 3D, specifically animation. i don't know much yet, but i'm trying to learn and i had 2 questions. thank you

there was this app I remember which converted footage into 3D rendered environments. i'm not looking for quality or anything professional, i just want to quickly convert images into these low poly, weird 3D like pic rel

pic came from this video:
https://www.youtube.com/watch?v=evOpfRkZjDM
check it out, it has that distorted, low quality, low polygon look i'm trying to recreate. and if i'm not mistaken they used that app. any recommendations are welcome

i'd also like to know which programs experts here recommend to beginners getting into 3D, specifically animation. i read the sticky and it seems to be more oriented towards modeling. so as a beginner looking primarily to composite scenes, import low poly models, some light character animation & do some basic camera work, which program would you recommend? maybe some underground, lesser known, older programs that you see people rarely mention? i'm open to anything, i played around with Bryce 3D and it's pretty incredible

thank you!
>>
>>982063
make a few pics from different yet close camera angles and pretty much most 3d software will turn it into a cgi scene
>how
idk, but it is there, so learn it
>>
the video you've linked is the result of bad photogrammetry - there are a bunch of different applications out there that perform similarly
if you don't give too much of a fuck and are diy (you seem like the type), you should look at phone apps that will get you results like that straight from your phone - again, the word you're looking for is photogrammetry - usually people try for high quality results, but if your settings are low you'll get results like the ones you want

you should just use blender as your dcc for now (it won't do the photogrammetry, you'll need to do that somewhere else and import the files in), you can get results like your vid pretty easily. plenty of resources out there. you might be tempted to learn some hipster shit and yeah that's fun, but you won't go far in /3/ without solid foundations. do the boring normie stuff first.
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>>982065
"photogrammetry" that's extremely useful in my search, thank you!
>>
>>982077
Photogr

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Previous: >>968906

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

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>>982045
if strandbased then go to surface tab and change the mm root and end thickness in the top.
if the hairs are too spread out then go down to the dforce settings and increase the density (but watch it here as this is very heavy on the GPU).
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>>982025
They will acquire Renderotica next...
>>
>>981683
>This could have been easily rectified by having a conversion tool from gen8 -> gen9 for characters and clothes but that was not ready by launch
90% of G8 content works on G9 with autofit.
>>
>>980637
For some reasons some very, very tame Pixiv artists were b&n earlier this year (and later this previous years). Most have no idea why. We're talking as tame as Ganseki.

While some absurdly disgusting guro loli Daz artists were still allowed on the platform. No one has no idea why. The answer from pixiv is more or less "violating our policy", without telling what policy.

It is theorized that "good" (aka lifelike) Daz artists were banned, because they approach the quality of photorealism, while "bad" guro loli rapists were not, because no photorealism while they murder and eat loli, but literally no one knows why.

If you're "good" and only do vaguely underdressed pinup you're fine tho.

Kinda weird policy knowing the kind of absolute degenerate Guro 2d art being present on pixiv, little girls being eaten alive, etc.
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What Genesis is this costume for? I've spent hours looking but my eyes are numb.

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/wip/ - Works In Progress - "We're going back to our roots" Edition

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>977313

List of free resources: https://pastebin.com/cZLVnNtB (embed) (embed)
/3/ Discord: https://discord.gg/gbYCEBPuK2
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>>981932
It looks nice so fa
>>
parked my ca in avard ya
>>
Wtf is happening there is so many com
>>
>>982052
workfl
>>
>>982078
What is wrong with this we

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So I'm finally unbanned. /archviz/ was cool but was pruned in the ban I'm no longer in the mood for that.

So /3dsg/ anything 3ds max related. Tell me if you have any doubts using this god awful fucking piece shit of a software, wips, works etc etc.
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>>981939
The path deform modifier has a driven rotation modifier that can control the twist using a curve.

But for that ribbon I'd model it manually or simulate it.
>>
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>>981939
>>981963

Something like this. I'd still do it manually but that's me. It depends on the level of realism you need.
>>
>>981963
>>981964
brillant thanks
>>
>>981986
Np. Keep posting
>>
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Trying this luma labs stuff for the first time. I've always had problems with kid assets in pools cuz there is not many but this stuff is powerful. The models are not super realistic but with some trickery they definitely work.

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https://lumalabs.ai/genie?view=create

babe, wake up!
it's almost time for your daily demoralization thread.
>Luma AI
>Just type and create 4 shitty low poly assets!
How long until it's 4 employees?
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>>982039
>une
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>>982039
But yes you are right I don't have employees anymore I outsource to freelancers.
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>>982050
How you can write the hol
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>>982013
modelers BTFO yet again then?
>>
>>982013
Cris you made this same thread in January and it is still up >>971511 and these threads >>981331 >>980074 are yours too, stop flooding you retard.

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I spent so much fucking time trying to get a pirated version of Cinema 4D working When i get it working the Redshift not working right when redshit working some other shit crashing


Why the fuck did i think just because that shit more expensive it was better than blender when blender addons & renderers are so easy to install

>but in reality i do want to go into mainly motion graphic simulations & animation so it might be better
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>>980219
renders p good
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>>980029
FR I used to get by with the 'Education' version of Maxon One bundle, but they changed the fucking system so now I can't get it. It's borderline impossible to get a pirated version of C4D + Redshift to work properly. FFS
>>
>>980346
I've been hearing this for over a decade now.
Blender is still not even close to 3ds.
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>>980219
How long did this take?
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>>980029
I think. Cinema is b

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Another blog post of a guy hoping to make it.
for reference i never complete any projects cause I'm lazy and I lack discipline, also because I have a day job.
Let's see if I can finish this time, goal is to finish a base mesh with game res and textures, as well as eyes and hair cards.
Also, please feel free to destroy me, I value your opinions.
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>>981075
gratzi
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got rid of the redness below the breasts, all things given I think I came pretty close to the intended body shape.
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>>981095
Very nice
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>>971398
>unique to women
Women are women bigot.
>>
>>981937
There is nothing wro

What projects have you been working on lately?

Unreal Engine 5.1 new features video:
https://www.youtube.com/watch?v=FUGqzE6Je5c

Building Unreal Engine from source:
https://docs.unrealengine.com/5.1/en-US/downloading-unreal-engine-source-code/
https://docs.unrealengine.com/5.1/en-US/building-unreal-engine-from-source/
https://github.com/NvRTX/UnrealEngine/

Learn Unreal Engine:
https://dev.epicgames.com/community/learning?application=unreal_engine

FAQ:


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>>981424
I like that they're going for making external DCCs such as Maya, 3DS and Blender completely irrelevant. I think that's the right move.
>>
>>981424
>those motion design tools

holy fak that shit is nice
>>
>>981462
Personally I only care about the performance improvement and holy fuck the outliner change and the renaming tool FINALLY
at my job we had to create a fucking tool to batch rename actor, can't believe this wasn't already in ue
the outliner has always been a mess, glad it's getting some update
same for the shader graph
now we can scale the UI, fucking finally
>>
Can anyone recommend a course/tut for UE for non-game (VFX/full 3d anims) uses?
>>
Any virtual production course for Unreal for total beginner (not in UE, in virtual production).


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