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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

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You are a weirdo, an absolute strange one. After a lightning strike against some magic clay, you were born. You have no name, no goals, and an entire world of poorly illustrated weirdos who each likely have their own schizophrenic wants and needs!

Our story begins on the road where you finally have your ego slip into your new form. No deity claims you, and you don’t know what to do with your hands. In the distance, you see a quaint village bustling with activity. Its inhabitants are just as bizarrely drawn as you, moving in peculiar, jerky motions as if they're part of a child's flip book animation.

Nearby, a crooked sign swings slightly in the wind. It reads 'Welcome to Twisty Hollow.' Just past the sign, a group of creatures, looking like a mix of turnip and human, argue loudly about the best way to grow magical carrots.

As you stand there, trying to make sense of this odd world, a small, scribbly cat with two heads, one smiling and one frowning, approaches you. The smiling head purrs and says cheerfully, 'Hello there! New to these parts? You look like you could use a purpose! The folks around here always need help with something. Maybe helping them will help you find your own path!' The frowning head adds grumpily, 'Or just create more confusion. They're a weird bunch, after all.'

Your hands still feel weird and awkward, but you decide it's time to interact with this strange world. The cat continues, 'If you're looking for something to do, I know a few troubled souls who could use a hand:

>Help the turnip-humans with their magical carrot cultivation problem.
>Assist the local baker, a floating loaf of bread, who seems to be missing some crucial baking ingredients.
>Investigate the mysterious singing coming from the old well on the edge of the village.
>Simply explore the village and see what other odd jobs you might stumble upon.
What will you do?
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>>5992355
>>5992376
As you make your way back to the village, the morning sun casts long shadows on the path, and you feel a new connection to the plants rustling softly in the gentle breeze. Armed with your newfound Herbomancy skills, you're eager to see if you can make a difference in the growth of the magical carrots you helped replant with the turnipmen.

Upon reaching the village, you head straight for the field where the carrots were planted upside down—a quirky attempt that now seems unwise as you notice the condition of the crop. The turnipmen are gathered around the field, their expressions a mix of frustration and despair. The leaves of the carrots that should be flourishing are instead wilted and drooping, the plants clearly struggling to survive.

"What did you do?!" one of the turnipmen exclaims as he spots you approaching. "Look at them! They're dying! All dying!" His voice is thick with accusation, and the others murmur in agreement, their leafy heads shaking in dismay.

You quickly survey the scene, realizing the gravity of the situation. Despite the unusual planting advice, it’s clear that something else might be affecting the plants’ health. You step forward, ready to put your Herbomancy skills to the test.
>Use Herbomancy to diagnose the problem
>Attempt to rejuvenate the carrots
>Analyze the surrounding environment
>Consult with the turnipmen
>>
>>5992349
>Search for moldleaf
>Use Herbomancy to aid the development of those carrots
>>
>>5992403
Alas, could I perchance get your vote here instead anon?
>>5992401
>>
>>5992401
>>Use Herbomancy to diagnose the problem
>>
>>5992401
>Use Herbomancy to diagnose the problem

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The corpse of King Suial the Third lies crumpled before you, the fury that just minutes ago burned in your chest subsiding. The blade in your hand gleams with his blood. His crimson life pools at your feet, staining the marble floor like an accusation. You feel no remorse, however. The old man was a scourge upon the land—a tyrant who reveled in wealth while the people scraped together scraps. His lust for blood sport and carnal indulgence tainted the realm. And he silenced all who dared to raise a voice against his tyranny through gruesome public executions. Your conscience is untroubled by your actions.
A soft voice pulls your attention away from the lifeless body. "You must take his place as king," she implores, desperation etched in her words. One of Suial’s favored concubines stands before you, her gaze unwavering despite the turmoil brewing in her eyes. "Or else the kingdom will fall into civil war." The revealing, green, silken dress that clings to her pale, delicate young frame shimmers like emerald in the torchlight, reflecting more of Suial's taste than her own. Hair black as ravens frame her delicate face, and eyes the color of polished jade pierce you, unwavering in their plea.
You consider her words, as shadows of uncertainty creep into your thoughts. The kingdom teeters on the precipice, held together by the sheer force of the old tyrant's ruthless rule. Without a strong hand to guide it, chaos is certain. She takes a tentative step closer, her voice steady despite her fear. “The nobles will carve the land among themselves, each vying for power. The people will suffer more.”
In the flickering light of the throne room, you see the terror beneath her composure. She, like countless others, has endured the old tyrant’s cruelty and lust, yet she does not flee, does not turn away from the blood staining your blade.
Instead, she stands before the throne that now sits empty behind her, the gilded chair a symbol of power that bears the scars of Suial’s rule. Your fingers tighten around the hilt of your sword as the weight of her plea settles upon you. The path she offers is fraught with peril, a journey that may well consume you, body and soul.
Yet, as you consider the kingdom’s fate, a resolve forms within you. You sheathe your sword, and as the concubine holds her breath, you make your decision.

> Reluctantly, you ascend the throne, feeling the weight of the people's expectations settle on your shoulders.
> With unwavering resolve, you claim Suial's throne, his crown, and his concubines, all rightful spoils of your victory.
> You decide to establish an uncompromising rule, prepared to crush any dissent with an iron fist.
> You accept the mantle of king, but only temporarily, vowing to hand over power once a rightful successor emerges.

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In the year 1987, crime and corruption in America is an epidemic. Drugs and guns flow into the country from everywhere in the world, and the gateway to it all is the coastal paradise, Heat City. This is a place of shining high-rises and shadowed alleys, sunsets and smog, neon and blood, ruled by ambition and greed and power. Here in Heat City, you can get whatever you want -- if you can pay the price.
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>>
Rolled 7 + 6 (1d10 + 6)

>>5992421
>Rolling for Farm (Mule), +6 Hard
For once, the chainsaw would only slow him down - pick the right equipment for the right job. Or, don't pick any. That would explain the handful of empty duffel bags hanging against his back, ready to be filled with loot. Let's get to work.
>>
Rolled 4 + 4 (1d10 + 4)

>>5992421
>Wires
>>
Rolled 9, 6 + 4 = 19 (2d10 + 4)

>>5992421
>Rolling Scout for Farm
No sweat, they won't slip past me.
>>
Rolled 4, 6 = 10 (2d10)

>>5992421
>>5992431
>>5992432
>>5992465
>>5992466
>>5992469
>Total of +9 out of a max of +6
"Great vork team! Zey did not even see us coming."

>Rolling for rare loot
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>>5992471
>Prototype Ranged Weapon
>Legendary Melee Weapon
||Waiting for Raven||
>$100,000 to each
>White Disk to Friedrich

"Ünd hier is everyone's share. It vas a pleasure."

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Pick race and location
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In the swamp of Mokrul-Hoda your tribe of bugmen carved a home for themselves. Domesticating the fierce Shinana, a giant firebreathing beetle, your people have mastered the cultivation of several swamp crops and live your life expanding under the careful guidance of Big Ma'ma, the insect queen, mother of all bugmen. She looks like a giant snake with a big head and lays eggs which the worker bugmen take care of until they hatch and grow into more bugmen.

Big Ma'ma has some psyonic abilities and is able to influence the eggs into developing differently using said abilities. She can trigger them into developing instead of a worker into a warrior or another queen. It is possible to attempt to turn the eggs into something else, but there is a high chance of failure, so Big Ma'ma tends to avoid it. She can also communicate telepatically with any creature that is within sight.

In the swamp there is a tribe of orcs, the Zumbus, and a small tribe of slimes, the Azqas.

Beyond the swamp to the north there is a a savanna with roving bands of centaurs; to the south there is a desert populated mainly by ratmen who travel from oasis to oasis; to the east a race of reclusive dwarves built great fortifications along the mountain ranges but wage frequent wars against their neighbours and themselves; to the west a vast expanse of forests houses an ancient race of elves who have mysterious magical powers.

Year 1

Food: 6/10 (4% pop growth)
Morale: 8/10


Queen Big Ma'ma of Mokrul-Hoda

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I will try to update everyday, more than once if possible.
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>>5991991
Interbreed with slimes. Doesn't matter if they like it or not.
If we can secure the ability to eat basically anything like they do our spawn will not go hungry for a long time.
>>
>>5991991
>Acquire Resources
>>
>>5991991
>Acquire Resources
We need a strong foundation.

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You are perched on your sturdy Arabian stallion, scanning the horizon. The sun, a molten disc descending beyond the hills, casts a deep amber glow across the battlefield. Your fingers grip the curved hilt of your scimitar, its steel eager for blood. Ahead, the Crusaders falter, their formation breaking under the relentless onslaught of your fellow Muslim warriors.
“They are cowardly and weak, like sheep ready for slaughter,” you mutter to yourself, voice tinged with grim satisfaction. It’s a scene you’ve seen countless times—these invaders faltering in the face of determined resistance. You know the Holy Land better than they do; you were raised under its burning sun, tempered by its harsh deserts and rugged hills.
In a heartbeat, you kick your steed forward. The horse leaps, snorting eagerly, and in moments, you’re charging toward the fray, your blade arcing in deadly sweeps. The first Crusader falls before you can register his scream, his eyes wide with shock beneath his helm. The second drops with a gurgle, your scimitar severing his windpipe. A cry goes up, a desperate yell from the Crusader ranks, and they scatter like leaves before a desert wind.
“God is great!” You shout, rallying your men. The wind carries the chant across the battlefield, and you revel in the power it lends you, pushing you to strike down another infidel with swift finality.
The Crusaders came to these lands seeking glory and wealth, a misguided delusion that warps their sense of reality. They are like children, clutching at fantasies while ignoring the harsh truth of your scimitar. “This is our land,” you think, your breath heaving, muscles straining with each swing. “We will not yield.”
You glance to your left, where your commander leads the charge. His spear rises high, catching the sun’s dying light, and for a moment, you see it burn like a beacon, a rallying point for your people. You press forward, weaving through the battlefield, moving with the ease of one who knows these sands well.
Every swing of your blade is purposeful, every movement calculated. This battle will end with your victory because your cause is righteous, a cause that burns bright within you and your fellow warriors.

>>Who are you?
>Zayd ibn Khalid: A veteran warrior who grew up in Damascus, Zayd joined the Saracen forces to defend the Holy Land after witnessing his family's farmland burned down by Crusaders.
>Yusuf al-Fahd: Yusuf is the son of a respected emir and was trained from a young age in swordsmanship; he now leads a small cavalry unit in defense of Jerusalem.
>Salah ibn Omar: A former merchant who traded across the Levant, Salah was drawn into the conflict after the Crusaders occupied his trade routes, devastating his business.
>Kamil al-Rashid: A scout known for his keen eyesight, Kamil grew up as a nomad in the Syrian desert before joining the Saracen army to help fend off the Crusader invasions.
>(Other)
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>>5991509
+1
>>
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>>5991509
>>5991599
>>5991630
>>5991647
>>5992272

“And you must be one of the fools who thinks crossing the desert will win him glory. There are no demons here, boy - only men like me to send you to god for judgment,” you reply evenly, your voice low and steady. The title they’ve given you—Desert Wind—whispers through the ranks of the Crusaders, turning you into a phantom that haunts their nights. Your sharp eyes have tracked their every movement from the dunes, your blade striking unseen.
The boy hesitates, as if pondering your words. “Why are you here?” he asks, voice thin with desperation. He looks to you for an answer that might save him.
“For my faith, and to bring crimson death to you Christian invaders,” you say simply, closing the distance between you. Your sword gleams under the dimming light, as it had in the countless battles you fought to protect this land. The Crusader tries to hold his ground, but you see his resolve crumble as you move.
A sharp rustle from the side, and you glimpse another Crusader charging. You pivot, parrying his blow, and bring your sword down in a swift arc that sends him sprawling. He barely has time to gasp before the sand claims him.
The boy watches, frozen, as his comrade falls. His gaze flickers from your sword to your face, disbelief clouding his youthful features. With a swift motion, you disarm the boy, sending his sword clattering to the ground. He stumbles back, clutching the empty air where his weapon used to be. You step forward, and for a moment, you see the fear in his eyes deepen.
But you stay your hand.
“Run, you may yet live to see the next sunrise,” you command, your voice firm. “Tell your people to leave these lands, or the desert will be their graves.”
The boy stares at you, disbelief mingling with gratitude as he backs away, then turns and runs into the desert. You watch him disappear into the dimming light, knowing that he now carries a message that will echo through the Crusader ranks: the holy lands will never belong to them.


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>>5992360
>You gather the faithful for a quick prayer, asking for guidance and strength before the next assault.
>>
>>5992360
>You tend to the injured Mujahideen, binding wounds and offering water under the desert sun.
>>
>>5992360
>You scout the nearby terrain, identifying potential ambush spots for the next battle.

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More than a year has passed since the call to arms by pope Urban II in Clermont. Religious zeal spread wildly though all of Christendom, gathering fanatics, monks, liegeless soldiers, the disinherited and the second sons to the banners with the cross. A huge mob of Christian peasantry, hastily rushing towards the Holy Land lead by Peter the Hermit, met their doom in the treacherous terrains of Asia Minor six months ago. Turks... Bohemond of Taranto scoffs. A boulder of a man, Norman by descend, is sitting alone in a high balcony, facing the huge city. As per his request, the Greek ruler, pretentiously calling himself the emperor of all romans, Alexios Komnenos, granted him a tower to serve as his guest quarters. He likes his solitude and the overindulging comfort of the Imperial palace isn't the right place for his soldier heart. Yet he admires the view, Constantinople truly is magnificent in its sheer size.

Bohemond, diligent as always, was first to arrive. The metropolis was set as the gathering point for the nobles who were joining the crusade. For the past few weeks he met the arriving Baldwin of Lorraine, Godfrey of Bouillon, Robert II of Flanders and their retinues, all experienced and respected commanders. Then came bishop Adhemar de Monteil, a dear acquaintance of Bohemond, selected by the pope as the crusade's spiritual leader. In another week's time came Hugh of Vermands and Stephen of Blois - the former just a boy, the latter - a noble without any notable achievements. Then there was Peter the Hermit who miraculously survived the Turkish attacks. Despite failing the peasant's crusade, he is warmly welcomed by the orthodox Greek community. Finally the rich but inexperienced duke Raymond IV of Toulouse arrives with a huge retinue. Bohemond surmises that he must be contributing almost forty percent of all crusader forces.

Alexios Komnenos is always there with Bohemond, greeting each new arriving crusader noble, inquiring about their journey, graciously providing lavish gifts, luxurious resting quarters, brand new barracks for their men and horses, calculated smile on his lips. In exchange for supplies along their long way, the crusaders are scheduled to swear oaths to the emperor in a few days, guaranteeing that all conquered lands by the crusaders will be returned to the Byzantines with the exception of Jerusalem.


_______________________________

Forces: 7 000 knights | 35 000 foot soldiers | 9 000 archers and crossbows

Morale: High ---> piety: +piece of the True Cross +Adhemar +Peter the Hermit -in a city (prostitutes/drinking) | provisions: +food in the city +water in the city +many war and pack horses
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>>5992285
Always nice when a choice made is vindicated, and glad to see the army actually agrees and respects the punishment meted out towards the knight turned Rapist. In any case, I say go for Nicea hard and fast. The bastards are going to be surprised of a force of more then 2,000 knights suddenly appearing before their capital, with a hoarde of more then 10,000 soldiers at the ready to climb the walls or breach them should the fortifications be as pathetic as they were in IRL, it also helps that we are rolling a 1d100+40 thanks to Bohemond for our armys rolling. Besides, if we rush in fast, not only do we have a great chance of catching the city early, we also get a chance at capturing Arslan, and if we get him, then we can pull off either a Richard the Lionheart and Bankrupt his kingdom in its finances and supplies for the captive price, or launch it into anarchy by killing the king and throwing its command structure into utter chaos.

>we are rushing towards Nicea, Kily Arslan has to be in our hands
>>
Alright, so if we want to have everything go as in canon, then letting Kily go would be the correct course of action, the problem with that is that their is no way in hell he would actually defend his holdings from the Turks. He spent that entire seige raiding and harassing the crusaders seige, before getting off Scot free and proved a continual thorn in the side of the Greeks and Christian’s for almost a decade afterwords before his drowning. And while he did at times fight the Degismen, he mostly focused on raiding and attacking Edessa and the Byzantine holdings in Anatolia. Which was why the crusade of 1101 A.D. ended in such a military defeat before it ever marched down south to the Levant like it had originally been planned for.
>>
>>5992383
With that knowledge in my mind, I don’t care about ransoming the bastard, though the money would be nice, I want to just kill the bastard and be done with him, before or after the ransom.
>we are rushing towards Nicea, Kily Arslan has to be in our hands
>>
>>5992285
>we are rushing towards Nicea, Kily Arslan has to be in our hands
>>
>>5992385
Oh shit! I forgot, he’s also the fucker that helped cause the break up of the army, because he helped cause massive fire and salt campaigns to cause as much logistical problems for the crusaders as possible, hence why he poisoned many wells and burned crops that otherwise could have easily have been pillaged and harvested by the crusaders as they were moving through his territory after they won the Seige of Nicea. Now I doubly stand by wanting to capture and kill this fucker now. Because for whatever harm the Turks could cause to his holdings, they would still need to break open the holdings to get the stuff, rather then the holdings just following orders of destroying their own supplies in order to spite the enemy without losing a single man to enemy raids in the process. And from whatever the Turks can steal from Rum, we can just as well steal it from them as we make a detour in order to move along into further southeastern portions of Anatolia in order to make allies of the local Armenians in Edessa that would love to have some solid protection against the local parading Seljuk raiders.

"Become my husband, Yuusha! Together we can overthrow the demon king and rule the kingdom as equals!" The demon king's top general whom you've fought multiple times as the chosen hero makes a shocking proposal! How do you respond?

>No, you're evil, I'll never marry you!
>You're just going to betray me after defeating the demon king!
>Sorry, I already have a girlfriend.
>Write In
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>>5991485
+1

>>5991419
>>
>>5991450
>>5991712
>>5991952
>>joy from imposing your will on others is nothing compared to joy of your loved one smiling at you of their own choice, and comfort from your own strength pales before being able to place your weakness into hands of someone you can trust
"You humans are bizarre, Yuusha! I understand the importance of finding strong allies to achieve your objectives, but placing your weakness into their hands? I don't understand that at all!"

>>5991485
>>Write-in: Wait what is stopping you from just killing me in my sleep a few years down the line when you think you're stronger and what will stop me from just killing you in your sleep one month from now from constant paranoia?
"You're free to place barriers around your bedroom if you're afraid of being killed in your sleep. What? You thought we'd sleep in the same room? Don't be absurd! Why would we do that, Yuusha?"

You suddenly have a suspicion. Demons are single-minded. They put everything into their objectives while ignoring all else. The demon king's top general is the second strongest demon in the world and she has spent her entire life in the pursuit of power. She doesn't know what marriage actually is, does she?

>You don't know what married humans do, do you?
>How about we go on a date and get to know each other?
>Also humans can't pronounce your name, it's just impossible for us. Can I call you something else?

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>>5992243
>You don't know what married humans do, do you?
>Also humans can't pronounce your name, it's just impossible for us. Can I call you something else?
>>
>>5992243
>>You don't know what married humans do, do you?
>>Also humans can't pronounce your name, it's just impossible for us. Can I call you something else?

>I don't understand that at all
and therein lies the problem... I don't think anyone truly understands it, in truth. Perhaps it can't be truly understood. But if you wish, perhaps we could try to discover this unfamiliar realm together.

>captcha SN00
oh boy.
>>
>"pull your skirt down. you don't even appear as a boy."

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Welcome to Do Your Best Quest: Relevant Times. A collection of auto-conclusive short sidestories in Prancijan!

Select one of the characters, complete their short story, and move to the next one! You’ll decide the fate of each one, help them succeed or watch them fail! It’s all down to your choices!

Please, pick who you want to play as first:

Rob Banks – Officially demoted (again) from his position as Police Chief, Rob Banks has been tasked to aid the mysterious Unit 95 with its most important mission so far: Apprehend the most powerful homeless man in the shelter. Can they defeat the man blessed by the city itself?

Dunja – This Orange Star United spy snuck into a high society party where President Lazarus Gordon Junior and his cabinet are guests of honor. Her mission is to assassinate the ‘Air Force General’ Wichapi Cherrikano. Will she taint her hands with blood? Or will she die in the process?

Ivanna L. Tavarez – After years under the tutelage of the former head of government Lazarus Gordon Senior, the second phase of his revenge is underway. As the future head of state, Ivanna has to pick a right-hand man from the prisoners locked up in the highest security prison in the country to serve her. Will she choose wisely?

Uzziel – The most outstanding prospect of the Saoinji & Koroma Educational Program of Excellency is being interviewed to work directly under presidential candidate Elicarto Lloydington. To test his competency, he’ll face challenges not even the bravest in Pokyo Lokyo could hope to survive. Will he tame the metaphorical White Tiger of the Concrete Jungle?

Richard Wright – The reinstated detective started his own private investigation on Elicarto Lloydington, and gathered enough information to get a search warrant for his office. He’ll find more than mere clues if he’s not cautious. Will this be the first step towards the politician’s downfall? Or will Richard be made to disappear like countless others?

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>>5992102


“That’s what you know about me? Haha!” The man cheerfully claps. He asked if you knew who he was, and you went on a long tirade about why he is here for life. “I’ve been writing my biography, care to share some pointers with this old man?” He’s not taking you seriously.

You took an elevator, and walked through a long corridor to get here. You’re standing in front of his cell as you watch him wash his hands. There’s plenty of space between the jails in this section.

“It’s on me if I sound lethargic, I can’t tell if it’s day or night from here anymore. Can’t say I’m used to visitors either.” Wigmar the Conspirator acts like he has just a little bit of wit left, but that’s not the case. He’s sharp as ever. “Now, can you enlighten me as to why you called me a *Cake* Plotter?”

...You did what?

>>How do you respond?

>“I misspoke. It’s not a big deal.” Retain your dignity with humbleness.
>“Build a case. I can let you go if you agree to be my right-hand man. I’m sure you’re interested in leaving this place.” Don’t play games, be straightforward.

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>>5992103
>>“Build a case. I can let you go if you agree to be my right-hand man. I’m sure you’re interested in leaving this place.” Don’t play games, be straightforward.
>>
>>5992103
>(writes note to pretend mistake was deliberate) “Shows an ear for small details…”
>“Build a case. I can let you go if you agree to be my right-hand man. I’m sure you’re interested in leaving this place.” Don’t play games, be straightforward.
>>
>>5992165
+1
This guy's good. I like him. He's in.
>>
>>5992177
We only get to pick one right hand, anon.

Also, I'd like to think that the recipe Kobashi made was developed from some sort of failed secret Prancijanian government MK-Ultra-esque project to create sleeper agents for assassinating dissidents and political rivals, but it just made the test subjects heavily attracted to whoever made the cake.

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You are a Cutémon!

You are one of the rarest types of mon: a mon that looks like a cute human girl!

Like all mons, you gain energy by fighting and defeating other mons. Your trainer is the human boy Joe Apple of Patina.
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>>5992058
>>
Rolled 72 (1d100)

>>5992044
>>Cry for help (roll 1d100)
>>
>>5992044
>Unlock the pen from the outside
>>
Rolled 77 (1d100)

>>5992044
>Keep trying to free Dipoelagus (roll 1d100)
>>
>>5992058
Snowsquash showed up last time we cried for help, but I'm not sure what he can do against this reinforced pen.

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A cute voice echoes,"Yuusha-sama! Yuusha-sama! Rise and shine!"

Startled, you snap awake. But there's nobody there. It was just a dream. Alone in your cramped studio apartment, you realize it's Monday morning. School awaits, yet the thought fills you with dread. The bullies are going to beat you up and steal your lunch money once more. Such is the fate of a fat loser in a school from a poor neighborhood.

Will you attend school today?
>Yes, there’s no choice.
>No, perhaps it's best to skip.

Roll 1d100. The result will determine today's luck.
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>>
>>5989336
Horrifying
>>
Rolled 56 (1d100)

>>5989439
+1
>>
Rolled 74 (1d100)

>>5989289
>Aaaiieeee Nakamura sama I kneel! Please don't unleash your wrath against me!
>>
>I’m sorry, Nakamura-san. My bad. I'll get you a strawberry milk to make up for it. [DC 80]
>>
Rolled 40 (1d100)

>>5989289
Assault her

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Are you a fan of World Trigger?
Or are you just curious?
Regardless, let's play a World Trigger campaign.
>>
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I've never run a quest before so I'm going to wing some of this, and rely on my senpais from qst for help.

someone made this partial TTRPG adaptation of World Trigger. https://worldtriggerrpg.wordpress.com/ We can play more loosely though.

For now I'm just going to paste this map and megane and hope it works out.
>>
> Mikumo wakes up in an unfamiliar area with a couple big and small buildings. He is in his trion body and has one of his normal trigger sets. What will he discover about this place he has been transported to?!
>>
>>5991934
Could use some more to go on here, OP. Is this meant to be a narrative quest? Or some sort of RP? Usually quests are structured as a story told by the QM, with occasional stopping points where the QM will offer choices for the players to vote on to see how the story will continue.
>>
>>5991934
Also, if you're looking for advice on running a quest, the Quest Thread General /qtg/ is a good resource to ask questions, in case you weren't aware of it.
>>5962533
>>
>>5991930
What is world trigger?

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>You are an Inspecter looking to find out the truth on the matter of Son Gohan being severely injured. His sister, Son Peppa, has not been injured, but may have some clue as to why her brother was injured. You will have to find out what she knows.

>WARNING: This is a spinoff of Dragon Ball Tuffle Quest. Being familiar with Tuffle Quest helps, but this spinoff will also have topics such as bullying, abuse, self-harm, drug use, grief, suicidal ideation, grooming, violence, and rape.

https://youtu.be/3s7lBElHbSY

The Inspecter actually three of the tuffle Maple Son-Mahogany, Peppa's Mom, in a trenchcoat has heard Peppa describe in detail how her chocolate, meant for her girlfriend, was stolen from her on February 14th.

Then, Peppa talked of how she was fighting with her brother Gohan since that incident, but then the fights got too severe for Peppa to recount the rest, so the Inspecter motioned for her to take a break.

The Inspecter went out and had coffee, and the three components of the Inspecter (Scolding, Doting, and Inquiring) discussed some theories based on the info they had, then went over some of the big questions of the case.

In the end, there was only one question that could be answered with any certainty...
>>
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Pastebin of Notes https://pastebin.com/HV1rVRwe

>>5991914
You, the Doting Aspect of Maple or the Maple Aspect "Dot" are fluent in many love languages and celebrate every holiday there is to show your affection!

And so, when you consider the question, How does the incident on Valentine's Day relate to the one on March 14th? Well, you consider how you had a husband around to celebrate these days with... ack, none of that! Anyhoo, it's an easy answer!

"White Day!" you shout from within the trenchcoat's torso,, to the confusion of Scolding and Inquiring.

"What about it?" Inquiring asks.

Doting explains, "White Day is on March 14th, and that's when Gohan was found..." She grimaces. "...Brutally injured, at Orange Star High School. So there's a link between that incident, and the theft on Valentine's Day!"

Scolding, atop Doting's shoulders, shakes her head. "I'm sure on some planet your reasoning checks out, but we've been on Earth for some time now."


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>>5991995
>B. Maybe the culprit behind stealing the chocolate has a crush on Peppa?
>>
>>5991995
>>5992039
Support
>>
>>5991995
>C. Roll Insight to ask a better question, 1d100 DC 66 (I will ask for rolls after the vote.)
>>
>>5992039
>>5992080
>>5992086
Thanks for playing, y'all! Will update tomorrow.

For any newcomers joining in, this quest is slow-paced, and by that I mean I update once per day, usually.

pic not related in the slightest

Year: UC 0080's
After the devastation of the Stardust Incident, trust eroded in the capability of the Earth Federation, and the need for an task force that could operate outside the purview of the law to prevent an similar event from ever happening again. Thus the rise of the Titans was officially declared, an sizable chunk of the Federation budget poured into the coffers of the Titans as they began to develop and test countless mobile suits and variations, all at the behest of their leader, Jamitov Hymen and his right hand man, Bask Om.

But not all were content to simply lie back and let the Titans rise be absolute, their heavy handed policies brought upon them the scorn and distaste for not only the Titans, but also the Earth Federation as well. Still, your father was a federation man, who lost his life in the war. Even so, you left to become a soldier...

[When did you join the Titans?]
A. 0083, when it was first established.
B. 0085, just before the Bunch 30 Incident
C. 0086, Prior to the AEUG performing their Gundamjack operation.

[What type of Newtype are you?]
Oldtype, sadly
Dormant Newtype
Average Newtype
Potent Newtype

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>>
>>5990998
>Galbaldy Alpha
>>
>>5990998
>GM Custom
>>
I know what you are, spacebattles qm.
>>
>>5990998
>Galbaldy Alpha
If I am going to pilot zeekshit with a new paint job it better be the good zeekshit
>>
>>5990998
>GM Custom

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You are Kuroda Haruka and King Lot of Lothian and Orkney. You are also King of Camelot by right and claim! Of course, so far, shouldering this heady title has only resulted in lots of work, bizarre discoveries of how things work in Avalon, and the responsibility of fending off attacks from enemies.

Like the monstrous Wyvern, which had the temerity to eat two of your vassals!

Even if all the vassals are unruly Anarchists, rigid Nomenklatura, religious Fanatics, disloyal Pirates and other such odd characters... Going down that mental route is verboten for a King. You need as many Baphomets alive to enact your ultimate ambition of returning home with your identity restored!

The unnatural two headed creature lashes out with its long, poisonous stinger tail to disrupt your attack. Black smoking ichor beads at the end of the scorpion-like stinger, and the odd droplet sizzles as it drips on to the ground.

Perhaps attracting the attention of this thing wasn't the best idea...

Stats
Kuroda Haruka, 16 year old. A forgotten but genuine member of the Kuroda samurai clan.

Identity: King Lot of Lothian and Orkney


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>>5992034
>>One of the hammer wielding Baphomets smells something...
>>
>>5992034
>You hear unnerving whispers...

Huh?
>>
>>5992068
+1
>>
I'm off on my trip so I won't be posting soon... but I guess everyone really like J-Horror stuff.
>>
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>>5992034
>You hear unnerving whispers...
bet its gonna be ghosts


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